20Personal LJ: draconic_scribeMethod of Contact:
AIM: Firebenderjess Plurk: FirebenderjessCharacters Played:
NoneCharacter Info: Name:
Xenosaga (Video game)Pull Point:
Immediately post-canonBackground Info: History:
Have some links
At first glance, Allen seems to be that perfectly generic guy who will never do anything important. When not actively drawing attention to himself, he's easy to overlook and prefers a quiet lifestyle. When he's forced out of his element, his first reaction is usually to whine and complain while still allowing himself to be dragged around, seemingly lacking the spine to actually refuse to get involved. He constantly worries about what his friends are getting themselves into, and generally just comes across as high strung.
This is, in fact, not the case. While he is generally high strung when he's nervous, his reluctance to speak up for his own desires isn't out of timidness, but rather because he's too nice. He cares deeply for his friends, enough that, despite several opportunities to hop off the crazy train and go back to a normal life, he remained on board until the end and then got on again when his friends needed him. He has repeatedly shown that his spastic nature in unexpected situations quickly gives way to a cool head and, while not necessarily confident, stubborn assurance when people are counting on him. Taken right out of a civilian life, he was able to take the death of someone who had been trying to protect them with dignity and pragmatism, acknowledging that it was a horrible thing while at the same time convincing his panicking boss that they needed to use the opening provided by his death to escape, or else it would mean nothing.
In his element, Allen is a very different person. Though modest, he is confident in his skills and, though frequently teased, is a respected leader within his field. He's always well prepared for likely situations, although he can sometimes go overboard with responsibility, as evidenced by the fact that he carries stimulants whose most likely purpose are to keep him awake well past when he would have normally fallen asleep in order to finish projects. Although he is capable of enjoying a vacation, he feels a need to pick up any and all of his subordinates' or even superiors' slack and personally take it on himself to make up for any deficiencies in his division's output.
Allen's biggest flaw is actually his inability to hang his friends out to dry. Although he's a largely ordinary civilian with no proper combat experience, he's willing to follow his friends and especially the woman he loves into dangerous situations that even trained soldiers might balk at for the sake of providing a voice of reason and whatever of his skills end up applicable. Although this has repeatedly put him in situations where he feared for his life, he hasn't once ignored a chance to be of use and has willingly entered combat heavy situations for the one he loves. The most glaring example of his kindness being to his detriment, however, is in dealing with that very loved one. Although he had many chances to tell her, his fear of opening wounds left by the death of her fiance left him feeling like his emotions would be too much of a burden for her. This tendency to place his own desires after others often makes him a perfect example of nice guys finish last.
Unlike most other nice guys who get trampled on, however, Allen can and will say enough is enough if something personally offends him. While he's willing to put himself in danger for his friends, he is also willing to stand up to them for his morals and even give passionate, heart wrenching speeches about his beliefs. Like all of his friends, he can be incredibly stubborn when he sets his mind to something and is more or less impossible to dissuade from his choices by any means short of death, even if it means calling a nigh-omnipotent enemy a coward to his face to make his point.Game Specific: Arcana:
One of the major points to Allen's role in the story was his sudden growth at the end, when he discovered the inner strength to stand up to both his friends and enemies and admit his love for someone. In that moment of realization, he grew as a person and showed greater bravery and confidence in himself from that moment. In addition, by the end of the story-and the end of the constant uprooting and discovery of new things about the world around him-he has managed to get all he really wanted and is satisfied with his life. Samples: First Person Sample:
*The man on the screen seems utterly unremarkable in every way, aside from the fact that he looks mildly freaked out.*
Someone tell me this is just some kind of sick joke to tell me Shion got the EVS working again. If it is, it's not funny, guys! Uh...guys?
*As realization dawns that this is really happening, the freaked out look fades to resignation.*
Oh man, don't tell me we got stuck in another spacetime anomaly. Why does this stuff always happen to uuus?Third Person Sample:
Allen was, by a longshot, the most normal of the people he regularly kept company with. He was just a guy who worked for a major corporation that had gotten dragged into a bunch of crazy events. But normal for his social circle only meant so much, and his idea of the truly shocking was somewhat skewed. When he realized that the ancient looking city around him actually wasn't a hologram, he couldn't help but groan and slump over. He'd seen more than one spacetime anomaly in his recent past, and it always meant bad news. The only thing that struck him as really strange here was the fact that he was alone. If the Elsa had ended up in a spacetime anomaly, where was Shion? Or Jr., or Mary, or Shelley, or any of the crew?
He didn't know any of that, but he did know that if he wanted to learn anything, he would have to find someone. Straightening up, though still looking somewhat upset, he reluctantly trudged off to see if he could find out just what kind of mess he'd fallen into this time, and where his friends had ended up.